The three linked adventures that make up Against the Giants were created and originally released in 1978, during the time when Gary Gygax was still writing the Player’s Handbook for the original AD&D game. Despite being (in a sense) older than the game itself, these adventures continue to hold a special place in the hearts and memories of D&D players of all ages. The compilation of Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King was published in 1981 as Against the Giants. The version presented here is designed to be undertaken by characters of 11th level. You can purchase this adventure individually, or buy all seven adventures at once in the full bundle of Tales from the Yawning Portal. System: D&D 5E Starting Level: 11 Length: Short Campaign Installation: Addon Quick GuideĮach adventure in Tales from the Yawning Portal is an addon. ![]() These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. Select the one you wish to add and click on the blue Add to Game button beside the drop-down menu.Īll Wizards of the Coast licensed content on Roll20 uses the Dungeons & Dragons by Roll20 sheet.ĭ&D, Tales from the Yawning Portal, their respective logos, Dungeons & Dragons, and Wizards of the Coast are property of Wizards of the Coast LLC. All Rights Reserved.You'll need a desktop or laptop computer with a microphone for communicating through Discord voice chat. You'll need an account with Discord and an account with Roll20 (both are free). New players are welcome, I just ask you do your best to understand the features of your class and race, and don't hesitate to message me before the game so we can both understand these things better. Gameplay detailsĬlassic DnD Virtual Table Top experience. Bundles Tales from the Yawning Portal Cart Tales from the Yawning Portal Explore seven deadly dungeons in this adventure supplement for the world’s greatest roleplaying game. ![]() I have progression and down time houserules that allows players to collect extra feats, ASIs, and Skills, making for complete builds that are impossible in most games. However this will be met with the use of certain stress and fear rules, and some other situations that may feel particularly gritty. Of course, you should expect a fair amount of violence, as with any DnD adventure. For this and other reasons, games can tend to be a bit gory in description. There may also be times when a survival/horror element will be evoked. As for any other type of mature themes, everything should be relatively PG.
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